export interface MinMax {
  min: number
  max: number
}
//  ······························· 【百人场---start】 ····································
// 正常模式玩家跑光后延长百分比 (倍数下限，倍数上限，延长百分比下限，延长百分比上限)
export interface Normalmode {
  min: number
  max: number
  percentMin: number
  percentMax: number
}

// 机器人数量Object (机器人类型1，数量，下注模式，下注额度模式，跳机模式，概率，机器人类型2，数量)
export interface RobotNumObject {
  type: number
  num: number
  pattern: number
  patternNum: number
  jump: number
  chance: number
  type2: number
  num2: number
}
// 机器人数量List (下注模式，下注额度模式，跳机模式，概率)
export interface RobotNumList {
  pattern: number
  patternNum: number
  jump: number
  chance: number
}

// 机器人跳机(跳机类型1，初始跳机权重，每次判定后递增权重，必走判定次数，判定周期【毫秒】，判定成功后延迟下限【毫秒】，判定成功后上限【毫秒】)
export interface RobotLeave {
  type: number
  weight: number
  increasing: number
  num: number
  time: number
  min: number
  max: number
}

// 游戏下注 (刻度，最小值，最大值，默认值，最大赢取额度;快捷下注1，快捷下注2，快捷下注3，快捷下注4)
export interface GameStake {
  scale: number
  min: number
  max: number
  default: number
  winMax: number
  fast1: number
  fast2: number
  fast3: number
  fast4: number
}

// 水位配置 (水位下限，水位上限，系统赢权重，赢押注比例，输押注比例，输上限额度)
export interface RobotPool {
  min: number
  max: number
  weight: number
  winRatio: number
  loseRatio: number
  lose: number
}

// 水位配置 【大逃杀】 (水位下限，水位上限，系统赢权重，输上限额度)
export interface RobotPoolBattleRoyale {
  min: number
  max: number
  weight: number
  lose: number
}

// 机器人下注 (下注类型1；下注概率;次数1，比例;次数2，比例-)
export interface RobotStake {
  type: number
  chance: number
  num1: number
  ratio1: number
  num2: number
  ratio2: number
}

// 机器人下注额度 (额度下限，额度上限，概率，去尾概率)
export interface RobotAmount {
  min: number
  max: number
  chance: number
  tailChance: number
}

// 下注手数 (显示时间起点，显示时间止点，随机范围下限，随机范围上限)   机器人数量控制-离场控制(大逃杀)
export interface RobotHundred {
  start: number
  end: number
  min: number
  max: number
}

// 无人倍数 (随机倍数下限，随机倍数上限，权重)
export interface Noperson {
  min: number
  max: number
  weight: number
}


//  ······························· 【百人场---end】 ····································


